Top 5 much needed Battlefield 4 features
Battlefield 4 is the latest entry in one of the most popular game franchises of all time. It’s one of the most anticipated games of 2013, and already the most pre-ordered one.
With each game in the series, developer DICE improved certain aspects, added some features, removed other features, etc. These changes have had a mixed reception by the community, but overall, few would argue that the series isn’t better off now than it was years ago. BF3 was arguably the best Battlefield game to date (and certainly the best selling one by far).
But BF3 wasn’t perfect. As a developer, it’s hard to please everyone, especially a hardcore fan-base. Battlefield 4 has a lot to live up to, and to improve as well. Here are our top 5 features and improvements we wish in Battlefield 4 compared to BF3.
5: Better Battlefield 4 awards
BF3 featured the least imaginative awards of any game in the series. The awards were basically based on ribbons, and there was usually only criteria per ribbon (e.g. get 5 kills). To make it even less exciting, the Medals in the game were simply awarded for raking in a certain amount of ribbons.
The whole thing seemed like it was cooked up in the last minute by an intern at DICE who had never played a Battlefield game for any decent stretch of time.
Compare the awards requirements in BF3 to those found in BF2, and you’ll quickly realize that awards in BF2 had a wide range of criteria to be met. The medals were even better. They were harder to get, but infinitely more satisfying. Getting one ribbon in BF2 was more exciting than getting the dozens of ribbons that are awarded after a single BF3 round.
Hopefully DICE will set some time aside and create some interesting Battlefield 4 awards for us.
4: Better player communication
BF3 didn’t include native VOIP communication on the PC version, which left a lot of gamers disappointed. While voice communication is used much less on PCs than on consoles (where BF3 did include voice chat), better overall communication would greatly improve Battlefield 4.
For example, having clear in-vehicle communication, either via text chat or voice, would help Battlefield 4 players send a quick note to the guy operating the gunner seat, or the driver, or pilot, etc. For a game series that’s based on multiplayer and teamwork, it’s surprising how unintuitive and lackluster it’s been when it comes to communication between players.
3: 5th Battlefield 4 class
The Battlefield series has stuck with 4 classes ever since BF2142 back in 2006. While the simplified class system has its advantages compared to the 7 classes found in BF2, the Battlefield 4 classes should include a fifth class.
Specifically, the Assault and Medic class could be split up into two, as the Assault in BF3 was pretty much the standard class for everything, and could do anything but shoot jets out of the sky. Many players have complained that the Assault class was overpowered, and we tend to agree.
Perhaps a good idea would be to split the Assault into Assault and Medic in Battlefield 4, much like it was in BF2,
2: New anti-cheat system
Every game in the Battlefield series has been plagued by cheaters and hackers, and BF3 was no different. There are even videos out there of hackers going after DICE developers in game.
While Battlelog made it easier to report hackers and cheaters, the underlying problem still remained: that the game itself was easy to hack and exploit.
BF3 used the Punkbuster anti cheat system, which has been with the Battlefield series for many, many years and was used in BF2, BC2, BF2142 as well. And every time, there have been issues with it. It’s never been very effective at preventing hacks and cheats, and it’s known for delivering false positives, where innocent gamers are banned from playing the game.
A developer as talented as DICE should be able to create its own anti-cheat system for Battlefield 4 and not reply in third party middle-ware makers.
1: Battlefield 4 Commander feature
Probably the most wanted Battlefield 4 feature by fans. The Commander feature was last seen in BF2142 in 2006. For those who aren’t familiar with it, one player per team gets to be a “Commander”, and has several tools at his disposal to help his team.
For example, he can drop a supply crate anywhere on the map, or launch a UAV that scans and spots enemies for a set amount of time in a given area. The Commander also has the ability to call in an artillery strike anywhere on the map.
But Commander is much more than that. It’s one of those things that made Battlefield multiplayer so enjoyable and diverse in the past, as it adds a whole new layer of strategy to the main gameplay.
Over the past few weeks, we’ve heard several rumors about a Battlefield 4 Commander feature.
What Battlefield 4 features would you like to see? Let us know in the comments section!