DICE reveals Battlefield 4 beta feedback changes
The Battlefield 4 beta ended a few days ago, after giving players a change to play the game for two weeks. Over the span of those two weeks, developer DICE collected a lot of data and feedback, and they’ve already released a list of changes that were made from the beta feedback.
For starters, a lot of technical fixes have been applied to Battlefield 4. From random crashes, to high CPU usage on PCs, to improved performance. The final game will run much better on a wide range of PC hardware.
Gameplay-wise, a lot of balancing has been done since the beta. Some of the most important tweaks include:
- Reduced the fire rate of the AK-12 in burst mode, as it was overpowered (to 750 RPM from 1000 RPM).
- Several other weapons have been rebalanced when it comes to autofire.
- Revive time has been increased to 10 seconds from 7 seconds.
- Muzzle flash from grenade launchers has been increased to make their position more visible.
- Portable ammo packs will now resupply two main magazines instantly instead of one. Their default throw distance has been increased as well.
- RPG and SMAW no longer lock on vehicles.
- Stinger and IGLA anti air launchers has increased damage. It now takes 3 rocket hits to destroy an aircraft.
- The speed of the stationary TOW missiles has increased by 50%.
- The coaxial LMG on tanks and APCs has increased accuracy.
- Reduced damage that the M320, the M32 MGL, and XM25 grenade launchers do to armored vehicles.
- Fixed the main tank gun crosshair issue. The tanks now fire accurately.
As for consoles, DICE has increased the available controller layout options for the PS3 and Xbox 360, and they’ve fixed the “empty server listings” bug.
Battlefield 4 launches on October 29 on PC, PS3 and Xbox 360. Next-gen versions will be available as launch titles when the Xbox One and PS4 launch in November. Be sure to follow BF4Central on Twitter and like us on Facebook for all the latest Battlefield 4 news and updates!