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Exploring the sound and audio of Battlefield 4

An in-depth look at the sound and audio in BF4 from developer DICE.

Battlefield 4 audio
DICE recently posted some interesting information about the sound design in Battlefield 4. Sound and audio has always been just as important and just as good in Battlefield games as the impressive visuals. And with Battlefield 4, the DICE team worked even harder to represent a realistic sound environment.

They’ve improved sound in Battlefield 4 to make things even more realistic. For example, players will hear water drop on their helmets when it’s raining outside or from water sprinklers. Each of the 10 Battlefield 4 maps have their own distinct sound and tone as well, based on the environment.

The sound is so important and vast in the Battlefield series, that DICE has over a million sound files in their library. And each of the sounds can vary, depending on how close the player is to the source. For example, a gun fired sounds different close up compared to a hundred yards away.

Voiceover is another big element in Battlefield 4. Aside from the singleplayer characters (featuring actors Micheal K Williams and Andrew Lawrence), the multiplayer voiceovers have improved as well. For example, when a teammate shouts “grenade!”, it’s hectic, compared to when they are giving you a medpack, which is calmer VO, and so on. The Commander has his own voiceover as well, which isn’t as hectic as the soldiers in battle, but is still urgent.

DICE has even released a video showing the extent they go to when it comes to sound: the video shows the DICE audio team recording boat sounds (from the RCB boat) for the game. Since attack boats and new in the game, they had to record them all for the first time, from various angles and at various distances.

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  1. Bongoh
    October 24th, 2013 at 4:02 pm

    So why are the sounds different game to game for the same weapon?

    Why didn’t they get it right the first time?

  2. H
    October 25th, 2013 at 12:21 am

    Hopefully the beta voice overs were just placeholders.
    The actual acting was alright, but did anyone else find that the filter they’d put it through to sound like a radio sounded really “cheap”.

    Obviously that’s the idea, but it didn’t sound right to me. Sounded very artificial like a filter had been applied. It sounded a bit like COD multiplayer.

    • GameFreakBoy
      October 25th, 2013 at 1:56 pm

      They might have had to EQ the sound to help it fit in with the rest of the game noise. I’m sure you don’t want the boat to overpower everything.

  3. Mahisse
    February 19th, 2014 at 4:31 am

    Ever since BF2 and up to BF4 outdated audio driver has caused serious crashes. The most known and reported are freezes and sound loops. Why is the Battlefield series always having this issue from birth?
    Most gamers know that they should update all relevant drivers if a game doesn’t run as it should but many people always seem to forget updating the Realtek audio drivers. You could avoid alot of complaint by implement the latest driver in the installation of the game.

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