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DICE details upcoming Battlefield 4 vehicle balance tweaks

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Upcoming vehicle tweaks affect the mobile AA, scout and attack helicopters, and main battle tanks.

Battlefield 4 vehicle tweaks

Yesterday, DICE revealed plans to release a Battlefield 4 patch next week, and now they’ve revealed the first details about the upcoming vehicle tweaks. The tweaks will affect the mobile AA, tanks, attack helicopters, and scout helicopters.

The biggest change seems to affect the mobile anti aircraft vehicles (the Tunguska, LAV AD, and Type 95 AA). Many players felt that the mobile AA was overpowered, and they have been nerfed somewhat now.

The mobile AA now has reduced velocity on the 25mm gun, and carries two less rockets, from 6 down to 4. It also reduced the impact of the missiles so that they can’t flip over helicopters, and the active radar search missile now has to be aimed better in order to find a target.

The scout helicopter’s 25mm cannons have been reduced as well. These were too effective against infantry, and were mainly intended against vehicles. A lot of Battlefield 4 players have complained that the scout helicopters were way overpowered against infantry, especially when there is an engineer on board to constantly repair the helicopter from damage.

The attack helicopters (AH-1Z Viper, Mi-28, WZ-10) have their main gunner’s cannon damage increased, plus the direct damage of the Zuni rockets has been increased as well.

The tweaks also affect tanks and some rocket launchers. The MBT LAW gas been nerfed a bit when it comes to their “intelligence”, meaning that the player will have to aim the missile closer to the target. The M2 Slam anti-tank mine has also been nerfed. It now does maxiumum damage at 3 meter, instead of at 6 meters.

Finally, the tweak affects the main battle tank’s STAFF shell, which has its damage reduced by 25% against all targets. However, the tweak does not fix the “quick switch” trick, where players switch between the main and secondary weapon, greatly speeding up the reload time.

It’s unknown if the upcoming Battlefield 4 patch will include these updates, or whether they will be added later on.

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12 COMMENTS & TRACKBACKS

  1. One more thing...
    January 28th, 2014 at 11:07 am

    They never fixed the Naval Patrol Vessels- those things were floating Tanks. They could sustain wave after wave of missiles and HMG’s and barely suffer any damage. I hated when you would see guys at the top of the Scoreboard on Paracel Islands because they hogged the boats the whole game.

    IFV’s should not be able to absorb more ATM’s than the MBT’s,
    (This does not require further elaboration.)

    They should really reduce the repairing efficiency of the Engineer once he got on as a passenger in a Chopper; it essentially made them invulnerable.

    • flamingfirewolf
      January 29th, 2014 at 5:12 am

      just for that last one(the repair rate of a passenger in a helicopter)….. they need to keep that in, to the fact that it creates “teamwork” in a helicopter and that is what we want in BattleField not a helicopter driver just jumping out once the helicopter is on low health……

      but what they should change is that once a MBT(Tank) shoots a helicopter it is not flying anymore and the driver does not bail out and so the poor player that just hit a helicopter with a tank shell gets left with a vehicle destroy and no kill to go with it.

  2. whatever_sa
    January 28th, 2014 at 11:59 am

    The game servers have been down for hours already today.

  3. WOOT FTW
    January 28th, 2014 at 3:34 pm

    They still haven’t patched the Howitzer reload glitch in BFBC1. And the reload glitch for the sniper in BF1943.

    • krokro
      January 30th, 2014 at 1:38 pm

      Trollolo 🙂

  4. whatever_sa
    January 28th, 2014 at 9:30 pm

    Not to mention the various bugs in Battlefield 2142….

    I see that one needed to reset your server listing in bf4 yesterday to see any servers. No idea why that was needed.

  5. bobthebozer
    January 29th, 2014 at 12:13 am

    hopefully the next patch will fix the stupid 0 health glitch, that crap has been annoying the shit out of me. that’s shits been arround since BF3, maybe even before. not sure whether its a troll or not.

    • ScreamFace
      January 29th, 2014 at 6:04 pm

      This game about from a fix to traded kills. Which still do frequently happen.

      The server now determines who in time it things killed the other first. In the past it’d have you both shooting each other. Now it goes, ‘i think this person killed the other first.’ This is imperfect as it’s open to lag, and it really highlights the disconnect from what is happening on your end, the servers end and the other end. You did kill that person in the game you were playing. However the slightly different game you aren’t play, you didn’t.

      It’s a major flaw with the netcode and lag of the game.

      The fix will be the information that sends to your machine that person killed you will now have their text. It doesn’t because the game was designed around there being very little lag so everything happen on your machine would be really close to the servers and everyone elses.

  6. Bagela
    January 29th, 2014 at 5:02 am

    I hate it when they start messing with the balance of the game. They never fix what needs to be fixed and instead start messing with things like slam mines. They were fine they way they were. If they are upset with the scout helicopter’s gun then all they had to do was reduce the engineer healing ability. It would leave the heli with some bite but it could be blow out of the sky very easily. In fact, right now it is easy to destroy it as long as it doesn’t have a healer.

    • AwesomeGauge
      March 10th, 2014 at 8:53 am

      i agree. if the scout doesnt have a repair guy, he is definitely screwed. also what is with all the lock ons in the game? they are really powerful against air vehicles. 30 seconds to reload flares or ecm but ground to air missiles reload in roughly 2.5 seconds.

      someone locks on, you flare, they lock again after a few seconds and hit you, this disables you temporarily but it gives you no opportunity to get out of the way before the attacker can reload and fire another lock on. This has got to change. dice needs top nerf lock-ons so they are less appealing to the usually bad Call of Duty player (not always bad but usually) who just bought the game

  7. Ryan
    January 30th, 2014 at 6:43 pm

    So big rounds from vehicles shouldn’t kill squishy people ? That’s bulls@$t. It’s battlefield. Tank rounds should obliterate people, 25mm guns should obliterate people. I don’t get the idiocy behind this crap.

  8. Ryan
    January 30th, 2014 at 9:50 pm

    And now after the patch I went through a game with no sound. Never happened to me until now.

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