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Naval Strike weapon and gadget details revealed

new video shows all the new Battlefield 4 weapons and gadgets in action.

When the Naval Strike DLC is released later this moth, it’ll include four new multiplayer maps, one new vehicle, and several new weapons and gadgets, spread out across the four new classes. A new video (see above), reveals all the new weapons and gadgets, and for good measure, we’ve updated our weapons pages with all the details on the new hardware.

The Battlefield 4 Naval Strike expansion is slated for a March 18th release date for Premium members (and Xbox One owners), and two weeks later for everyone else. The expansion includes four new, naval-based maps: Nansha Strike, Wave Breaker, Lost Islands, and Operation Mortar. Additionally, the DLC includes a brand new game mode called Carrier Assault — you can see how it works here.

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  1. titletownrelo
    March 7th, 2014 at 6:31 pm

    Cool, new guns! My only complaints are regarding the gadgets. I find it REALLY lazy that they are using the same gun model for the 3-GL as the regular M320. The guy even puts ONE round in and somehow fires THREE…c’mon DICE!

    And if they are adding even more stuff to lock onto helis, they should give the gunner back his flares + below radar as a gadget slot.

    Plus, I don’t really see the point of adding even MORE explosive launchers. A 3-GL smoke launcher would be more useful.

    But I would looove to see the return of the tracer-dart from BC2. It’d be pretty funny if you were able to place it on an infantry, have a javelin lock onto him, and watch him explode District-9 style. Haha!

    • Btje
      March 8th, 2014 at 3:56 am

      Regarding the 3-GL, the reason he only inputs one grenade is because it’s just a canister filled with 3 smaller grenades, that’s why it doesn’t kill his enemy instantly. The explosions are less violent and thus less damaging.

    • mojobro360
      March 8th, 2014 at 8:29 am

      District 9 has some of the coolest looking weaponry and has a unique and great story

      it would make a great game

    • Tyrane
      March 8th, 2014 at 8:45 am

      YES everything he says ^^^^^^^

  2. mohammad
    March 8th, 2014 at 4:22 am

    good god triple m320 launcher….. this is gonna be stupid specially in metro & locker gonna like we can’t pick-up m32 mgl .

  3. BL
    March 8th, 2014 at 6:25 am

    Seem mostly underpowered from the video. Especially that AA mine.

  4. bman9669
    March 8th, 2014 at 8:02 pm

    that AA mine is only to give a mobility kill not destroy the heli

    • mohammad
      March 9th, 2014 at 4:18 am

      but made it weaker for any attack even with rpg .

      • bman9669
        March 10th, 2014 at 4:02 am

        i dont agree with all the ways a chopper pilot can be shot out of the sky. with all the lock on weapons and the MAA and now this its practically useless to fly one or stay in the air to be any help to your team. you either get taken out by a) Jets b) lock on weapons c) MAA d) dumb fire weapons e) other helis f) mobility hits ( which include the stupid tip over of death!) anyway point is, is that the heli is the most vulnerable vehicle in the game with the most ways of taking one down. they IMO need to bring back the second flare like the way BF3 was at the beginning. that way new ppl to the game can fly these and also vets can become useful to there team and rain hell from the sky like the way a heli is meant to be. even with a second flare if yo have 2 ppl trying to shoot you down and you dont run and hide your still going down but at least you gain a chance to shoot the person that is after you. another fix for the choppers is to stop engineers from being able to repair in the air.. dice was able to do below radar last BF so this should be easy to implement.. only allow engineers to repair when the chopper is 10-15 feet off the ground that way if a pilot wants to get repairs he/she needs to get to cover. this will solve the repair spam that made choppers over powered in BF3. anyway thats my 2 cents anyone agree/disagree? or like my idea of low level repair only?

        • JOHN
          March 10th, 2014 at 7:29 pm

          i agree completely cant be in the air for more than 3 seconds without being locked on to plus that engineer repair thing is complete

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