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Battlefield 4 M416


Battlefield 4 M416The Battlefield 4 M416 is an unlockable assault rifle for the Assault class. The M416 in Battlefield 4 is modern assault rifle used by the US faction, and offers better accuracy and range compared to the standard Battlefield 4 assault rifles. However, damage-wise, it’s very comparable to the rest of the lineup.

The Battlefield 4 M416 is based on the HK416, which itself is based on the AR15 platform. The M416 / HK416 has been in service since mid 2000s. It was first featured in the Battlefield series in Bad Company. The Battlefield 4 M416 is one of the most rounded weapons in the game, capable of great damage, accuracy, and range. The M416 still hasn’t officially entered service with the US military, but is expected to do so in the coming years.

Battlefield 4 M416 stats

Like other guns in the game, the M416 in Battlefield 4 can be equipped with various accessories, from scopes, to flashlights, to grenade launchers.

  • Capacity: 30 rounds
  • Rate of fire: 750 RPM
  • Fire modes: single shot/full auto
  • Reload time: 2.5 seconds
  • Bullet velocity: 600 M/s
  • Min damage: 18
  • Max damage: 25
  • Weight: 3.5 KG

Battlefield 4 M416 screenshots

Similar Battlefield 4 weapons to the M416

More Battlefield 4 assault rifles

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    June 12th, 2013 at 1:45 pm

    Look at the damage on this thing! I don’t want to hear complaints about OP weapons because I don’t want this to become BF3.5. I hope DICE doesn’t do what they did after the BETA for BF3. The weapons (especially the UMP .45) were very powerful. In the release and latter on in the patch the weapons slowly lost their might and effectiveness. Get used to it. I want this to be a HARDCORE shooter. You shouldn’t be able to just run and gun like in BF3.

    • James
      March 4th, 2014 at 7:17 am

      If you are looking for a hardcore shooter, go buy ARMA 3. I have both Bf4 and ARMA 3, and they are both awesome games. I play whichever one I am in the mood for.

  2. Magnus
    June 26th, 2013 at 2:15 pm

    I hope they put on a longer barrel, such as the 14.5″ barrel instead of the 10″ barrel they have now. The only thing I find sad is that games can never live up, since weapons are so much more powerful than this, and controllable. But if they had a minimum 36 damage and maximum of 100 it wouldn’t be right.

    • Force Reconnaissance Marine
      September 12th, 2013 at 6:29 pm

      The 10in barrel is what is used by special operators around the world.

    • Dave
      November 20th, 2013 at 10:35 am

      The 416 uses a cold hammer forged barrel with polygonal rifling. That, on top of the thickness of the barrel, allows it to fire at the same muzzle velocity of 14 inch barrels in spite of it being shorter. The only offset is the barrel is a little heavier, but that’s a small price to pay to have a more efficient carbine.

      • JW
        December 16th, 2013 at 3:38 pm

        Some of you guys clearly should not try to explain things that you know nothing about. The velocity of a bullet is determined by the powder burn. You must pair the proper powder charge within the cartridge to the necessary barrel length to achieve max velocity. So, unless the game engineers understand ballistics, then they are likely just programming certain guns with certain barrel lengths to shoot any way they wish. The rifling and forging method of a barrel affects velocity very little, other than certain types of rifling (like R5 vs polygonal) allow less gas to escape around the bullet while travelling down the barrel. The thickness of a barrel allows for faster heat dissipation while maintaining the barrels rigidity and harmonics, so that rounds exiting the barrel are more consistent.

        • bigx5murf
          May 9th, 2014 at 3:19 pm

          Partially correct, all things being equal, a longer barrel will produce more muzzle velocity, as well as increased accuracy. For example, typical military ball 5.56 Nato round leaves a 16″ barrel at ~2700-2800 fps, while a 20″ barrel with the same exact ammo would be well over 3000fps, probably close to 3200 fps. The effect hits a wall of diminishing returns once you get to 20″ though. That’s why you don’t see 5.56 rifles with barrels longer than that.

  3. Man of Steel
    September 7th, 2013 at 4:13 pm

    The M416 it is not American, it is German, and have a mix of G36 Plataform and the M4.

  4. No it isn't
    September 12th, 2013 at 6:22 pm

    The H&K416 (M416) is German made and is based off the AR15 however it has nothing to do with the G36.

    • kevin
      October 31st, 2013 at 9:08 am

      Yes it is… It has the gas piston system from the g36… Don’t talk about things you don’t know.

  5. Colonel 100
    September 23rd, 2013 at 7:28 am

    I will just say if it was 100 maximum damage many hade rage like wtf that wheapon cant one hit me cuz the dont have play arma they only play cod and dice will not do 100 maximum damage.

    Cod is a arcade shooter

    Battlefield realistic shooter

    Arma war simulator

    • John Mactavish
      April 20th, 2014 at 1:07 am

      Battlefield 4 is not a “realistic” shooter unless you’ve ever seen a magic healing box before or have ever seen someone get shot in the head and get brought back to life with a defibrillator used by a soldier pretending to have medical experience.

      • kev
        June 28th, 2014 at 10:12 am

        Your right in a way, but if I get shot straight ing the face with an AR, I shouldn’t be able to survive, much less regenerate my health, at least battlefield has a medkit, and ALL soldiers today have heavy first aid training, and combat medics are pretty much surgeons.

  6. TheBlarginator
    October 5th, 2013 at 10:47 am

    Well while the 416 is based on the AR(M16) lower the upper uses a pushrod actuation system taken from the G36 vs the m16 more complicated and prone to fouling gas system and is much less complicated whie producing better reliability and similar funtion to an AR e.g. m16

    • casualsinner
      November 5th, 2013 at 8:09 am

      The direct impingement gas system is not complicated in any way as compared to the gas piston system in the hk416. the m16/m4/ar15 has a port in the barrel and tube that sends those gasses & heat back into the reciever which causes the fouling…which is why direct impingement AR’s live to run well lubed. and the DI system keeps the cost down and is a more accurate set-up because it keeps the barrel free floating. and there is no carrier tilt issues with the DI system. they are both good reliable systems when properly maintained. the short stroke gas piston system is just requires less maintenance only because it keeps the gasses and heat out of the reciever. so you sacrifice reliability for accuracy(in real life).

      • JW
        December 16th, 2013 at 3:42 pm

        A DI system hardly allows for a free floated barrel. A free floated barrel is free, that is, NOT restricted by anything other than the point where it marries to the receiver. A gas block weighing down the front of the barrel, which is attached to the upper receiver via a gas tube, hardly allows for free flotation

      • bigx5murf
        May 9th, 2014 at 3:31 pm

        In my experience, the advice to keep a DI AR well lubed isn’t the best advice. Too much lube causes fouling from gases, and dust from the environment to accumulate quicker, and eventually cause a stoppage.

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